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[Phasmophobia] Phasmophobia devs say all that live service malarkey can do one: they focus on making 'a fun game that people want to play because it's fun'

📢 Article publié automatiquement depuis Phasmophobia Patch note

Auteur : Rich Stanton


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Phasmophobia is one of those unproblematic success stories. It launched in early access with such a well-conceived and executed core experience that I breathlessly proclaimed it "the best ghost game ever made." In the five years since, developer Kinetic Games has slowly but surely built Phasmophobia into the PC's definitive spook-buster (to the extent there's now a small niche in Phasmo-alikes)...
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