[Smite 2] GO BERSERK With Cu Chulainn!
Citation de Darwine le 28/07/2026, 2:48 pm📢 Article publié automatiquement depuis Smite 2 Patch note
Auteur : [cq]alakath
New Classic God Cu Chulainn
Cu Chulainn
Passive Berserk
Your Mana, Mana regen and mana heals convert into your health pool instead of Mana. Abilities cost Rage, which only regenerates up to 25.
After building high Rage, you go Berserk for a duration gaining strength and a health shield. While Berserk, your abilities transform and cost no Rage.
Ability 1:Barbed Spear
Thrust your spear forward dealing physical damage to enemies in front of you stunning weaker minions. Barbs reduce healing received for a duration.
Berserk- Ground Slam
Slam your arms down, dealing physical damage rooting enemies in front of you.
Ability 2:Vent Anger
Vent Superheated steam for a duration, gaining movement speed and dealing physical damage to nearby enemies repeatedly. This drains your rage and returns none.
Berserk: Vent Anger activates automatically and does not drain rage.
Ability 3: Salmon’s Leap
Leap to a target location and slam down, dealing physical damage to enemies around and in front of you.
Berserk - Furious Charge: Charge forward, dealing physical damage, stunning enemies and driving them back with you.
Ultimate Ability: Spear of Mortal Pain
Swing Gae Bulg in a circle around you, dealing physical damage and knocking up all enemies nearby. You are CC immune while channeling.
Berserk - Wary Cry: unleash a terrifying yell, dealing physical damage and trembling all nearby enemies.
Aspect of the Warped releasing July 31st
Start the Berserk. Vent Anger now costs rage when berserk. After reaching 100 rage, become Warped gaining massive power, losing rage every .5s. After reaching 0 rage transforms back to human form with reduced protections and damage.
Cu Chullain's Race to Radiant runs from July 28 through Aug. 4.
Odin's Race to Exalted runs from Aug. 4 through Aug. 11
New Cosmetics
The Silkshade Da Ji, Hot Diggity Odin, and Corroded Colossus Atlas Travelers, as well as the Summer Quip Bundle and a special Devil Dog Jump Stamp, are available as part of a special event purchase: The Summer Fun Bundle. You can find this bundle in the Store > Special, for just 2700 Diamonds.
Silkshade Da Ji Traveler:
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Burning Greed Prism
Velvet Seduction Prism
Antique Pearl Prism
Announcer Pack
Foxy Title
Moonbound Badge
Hot Diggity Odin Traveler:
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
The Braht Skin
The Braht Announcer Pack
6-7 Global Emote
Bun Hoppin VXG
Corroded Colossus Atlas Traveler:
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Glacier Prism
Fool’s Gold Prism
Tartarus Prism
Colossus Core Ward
Colossus Title
Supporter Store Summer Quip Bundle:
Four Summer Quips!
I come in three sizes: large, extra large, and big daddy!
That! Was! Epic!
The burgers are ready!
Where’s a hot dog when you need one?
Gameplay
Gods
Nu Wa
Clay Soldiers now have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight
Conquest
Jungler Role Passive
Bonus damage now applies to most Item damage (excl. Conduit Gem)
Increased healing from 10 + 4% Monster’s HP to 15 + 4% Monster’s HP
Jungle Camps
Scorpion
Decreased Max Health 1000 -> 880
Decreased Max Health scaling +85 -> +80
Healing Wisps
Increased healing from +10% over 10s to +15% over 15s
Cyclops Eye
Removed 10% heal over time
Added instant -1.5s cooldown reduction for all abilities
Lane Minions
All Lane Minions
Removed Protections scaling from Lane Minions
Added 5% base Ability Damage Mitigation
Increased Attack Damage Mitigation scaling +1.4% -> 3% per 3min (Max. 50%)
Increased Ability Damage Mitigation scaling +2.5% -> 4% per 3min (Max. 50%)
Melee Swordsman
Increased Max Health 480 -> 500
Decreased Max Health scaling +25 -> +20
Decreased Protections 14 -> 5
Increased Attack Speed 1.0 -> 1.34
Fire Swordsman
Decreased Max Health 750 -> 600
Decreased Max Health scaling +25 -> +20
Increased Protections 28 -> 30
Increased Attack Speed 1.0 -> 1.34
Ranged Archer
Increased Max Health 240 -> 250
Decreased Max Health scaling +15 -> +10
Decreased Protections 8 -> 0
Decreased Strength scaling +4 -> +2
Increased Attack Speed 0.5 -> 0.67
Decreased Damage vs Gods multiplier 50% -> 40%
Fire Archer
Decreased Max Health 500 -> 300
Decreased Max Health scaling +25 -> +20
Decreased Protections 20 -> 15
Decreased Strength scaling +4 -> +2
Melee Brute
Increased Max Health scaling +25 -> +30
Decreased Protections 20 -> 10
Increased Strength 24 -> 32
Increased Attack Speed 1.0 -> 1.34
Fire Brute
Increased Max Health 875 -> 900
Increased Protections 34 -> 45
Increased Strength 48 -> 64
Increased Attack Speed 1.0 -> 1.34
Siege Minotaur
Increased Max Health 750 -> 900
Decreased Max Health scaling +100 -> +40
Decreased Protections 18 -> 15
Decreased Strength 120 -> 64
Decreased Strength scaling +6 -> +2
Increased Damage vs Gods multiplier 20% -> 60%
Decreased Gold Reward 64g -> 48g
Decreased Gold Reward scaling +1g -> +0.375g
Decreased XP Reward 70 -> 60
Wave Composition
Brute minions now spawn every 3 waves until 15 minutes
Starting at 15 minutes, Brute minions spawn every wave (pushed back from 12)
After 30min, Minotaurs will spawn every 2 waves
New wave escalations:
0 - 15min
3 Swordsmen
3 Archers
(+1 Minotaur every 6 waves)
(1 Swordsman replaced with 1 Brute every 3 waves, excluding Minotaur waves)
15 - 20min
1 Brute
2 Swordsmen
3 Archers
(+1 Minotaur every 5 waves)
20 - 24min
2 Brutes
1 Swordsman
3 Archers
(+1 Minotaur every 4 waves)
24 - 30min
3 Brutes
3 Archers
(+1 Minotaur every 3 waves)
30min+
3 Brutes
3 Archers
(+1 Minotaur every 2 waves)
Minion AI
Ranged Minions will now take into account enemy Minion health when selecting targets, preferring to target enemy Minions with higher HP under some circumstances (i.e. they try to target Minotaurs and Naga Lane Pushers more often)
Moonlight
Reduced capture time of the center Ritual site by roughly half
Grants 20 Shards to the team that successfully captures it
Gold Fury
Leadership Aura (Gold Fury Reward #2) no longer affects pets and familiars
Joust
Pushed back Lost Knight initial spawn time 3:00 -> 4:00
Lost Knight buff is now affected by anti-heal
Vs AI
Added God Bot Osiris
God Balance
Bastet
Cat Call
Cat Auto Attack base damage reduced from 5/10/15/20/25 to 2/4/6/8/10
Cat Dash Base Damage reduced from 40/65/90/115/140 to 25/50/75/100/125
Fenrir Aspect
Brutalize
Protection buff duration increased from 3s to 4s
Guan Yu Aspect
Conviction
Heal Per Tick reduced from 5/10/15/20/25 to 4/8/12/16/20
Intelligence Scaling Per Tick reduced from 1% to .75%
Horus Aspect
Protector’s Surge
Damage increased from 80/110/140/170/200 to 80/130/180/220/270
Hun Batz
Infused Strikes
Strength per stack increased from 2 to 4
Overhead Smash
Damage increased from 75/130/185/140/295 to 85/140/195/250/305
Ishtar
Strike Shot
Bonus damage increased from 5/11/17/23/29 to 7/14/21/28/35
Storm Shot
Attack Damage Reduction reduced from -20% to -10% (Ishtar now deals 90% on Storm Shot auto attacks)
Blades of Retribution
Fixed an issue where the damage of the outer hits was being scaled too quickly, resulting in the second sword hit having the full 80% reduced damage, rather than 40%
Mercury
Fastest God Alive
Damage gained per cm travelled increased from .04% to .05% (20% max to 25% max)
Mordred
Wrath of the Forsaken
No longer gain wrath from item damage
Thanatos Aspect
Soul Reap
No longer has a Max Health cost
Xing Tian
Whirlwind of Rage and Steel (Base Only)
Cooldown increased from 90/85/80/75/70s to 90s at all ranks
Aspect of Relentless Spite
Fixed an issue where Xing Tian’s spite gain was not increasing with his ultimate’s level
Fixed an issue where Xing Tian could not level his ultimate ability at level 1 in aspect
Zeus
Thunder Clap
Damage reduced from 80/130/180/230/280 to 70/120/170/220/270
Buff duration reduced from 5s to 4s
Item Balance
New Items:
Dominance
Strength 40
Mana 250
Mana Regen 4
Attack Speed 15%
Passive: Basic attacks penetrate 20% more protections
Cost 2600g
Silverbranch Bow
Attack Damage 25
Attack Speed 30%
Physical Penetration 10%
Passive: Every 3rd Basic Attack: Fire a homing silver arrow at your target. Dealing 25% of your basic attack damage.
Fire 1 arrow for every 1 attack speed you have.
Cost 2700g
Toxic Blade
Attack Damage 25
Max Health 100
Attack Speed 20%
Penetration 10
Passive: Hit a God with an Attack:
Apply 25% Healing Reduction and 7% Attack Speed Reduction for 5 seconds.
Gain 7% Attack Speed for 5 seconds
Attack Speed Buff and Debuff can stack up to 3 times.
Cost 2700g
Berserker’s Shield
Physical Protection reduced from 50 to 40
Breastplate of Valor
Physical Protection reduced from 50 to 45
Dwarven Plate
Magical Protection reduced from 40 to 35
Physical Protection reduced from 40 to 35
Higher active Protection reduced from 45 to 35
Genji’s Guard
Magical Protection reduced from 60 to 55
Passive cooldown increased from 15s to 20s
Shifters Shield
Adaptive Strength reduced from 45 to 30
Adaptive Intelligence reduced from 55 to 40
Obsidian Shard
Intelligence reduced from 90 to 70
New passive: First Ability Cast: Gains +20% Penetration
10 Second cooldown
Titan’s Bane
Strength Reduced from 60 to 40
New passive: First Ability Cast: Gains 20% Penetration
10 Second cooldown
Other
Dark Enchantress Morgan Le Fay will be available as a free Twitch drop, beginning Aug. 1
Pantheon Quests are back! The list of quests has been expanded to cover additional Gods and Pantheons.
New UI Features
You can now view Player Item Stats (e.g. Health, Strength, etc.) on the in-game scoreboard
You can now view your own Item Stats while shopping in the Item Store
In-Game Nameplates have been edited to better show Team Color
Enemy Health Bars now appear near their Portrait if your team Has vision of them
Friends List now displays Queue Type and Time in Game
When you Logout, Tomorrow’s Daily Login Reward is now shown
Tracker progress and information is now available in-game, via the Escape/Settings Screen
Sorting gods by Mastery now orders by the actual number of Worshipers
PlayStation Controller Light Bar color now changes based on remaining Health
Double Clicking has been disabled in Assault God Swap to Prevent Accidental Lock-In
Bug Fixes
Fixed various visual effects appearing at the center of the map (Gilded Arrow mark, Leadership Aura mark, etc.)
Fixed various issues with visual effects related to the Tower disabling effect in Joust
Fixed some Tower visual effects appearing too low
Fixed some camera popping issues when running along walls in Duo Lane
Fixed Runic Bomb dealing damage to backdoor immune Towers
📢 Article publié automatiquement depuis Smite 2 Patch note
Auteur : [cq]alakath
New Classic God Cu Chulainn
-
Cu Chulainn
-
Passive Berserk
-
Your Mana, Mana regen and mana heals convert into your health pool instead of Mana. Abilities cost Rage, which only regenerates up to 25.
-
After building high Rage, you go Berserk for a duration gaining strength and a health shield. While Berserk, your abilities transform and cost no Rage.
-
Ability 1:Barbed Spear
-
Thrust your spear forward dealing physical damage to enemies in front of you stunning weaker minions. Barbs reduce healing received for a duration.
-
Berserk- Ground Slam
-
Slam your arms down, dealing physical damage rooting enemies in front of you.
-
Ability 2:Vent Anger
-
Vent Superheated steam for a duration, gaining movement speed and dealing physical damage to nearby enemies repeatedly. This drains your rage and returns none.
-
Berserk: Vent Anger activates automatically and does not drain rage.
-
Ability 3: Salmon’s Leap
-
Leap to a target location and slam down, dealing physical damage to enemies around and in front of you.
-
Berserk - Furious Charge: Charge forward, dealing physical damage, stunning enemies and driving them back with you.
-
Ultimate Ability: Spear of Mortal Pain
-
Swing Gae Bulg in a circle around you, dealing physical damage and knocking up all enemies nearby. You are CC immune while channeling.
-
Berserk - Wary Cry: unleash a terrifying yell, dealing physical damage and trembling all nearby enemies.
-
Aspect of the Warped releasing July 31st
-
Start the Berserk. Vent Anger now costs rage when berserk. After reaching 100 rage, become Warped gaining massive power, losing rage every .5s. After reaching 0 rage transforms back to human form with reduced protections and damage.
Cu Chullain's Race to Radiant runs from July 28 through Aug. 4.
Odin's Race to Exalted runs from Aug. 4 through Aug. 11
New Cosmetics
The Silkshade Da Ji, Hot Diggity Odin, and Corroded Colossus Atlas Travelers, as well as the Summer Quip Bundle and a special Devil Dog Jump Stamp, are available as part of a special event purchase: The Summer Fun Bundle. You can find this bundle in the Store > Special, for just 2700 Diamonds.
Silkshade Da Ji Traveler:
Contents
-
Instantly unlocked after purchasing the Premium Traveler Page
-
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
Burning Greed Prism
-
Velvet Seduction Prism
-
Antique Pearl Prism
-
Announcer Pack
-
Foxy Title
-
Moonbound Badge
Hot Diggity Odin Traveler:
Contents
-
Instantly unlocked after purchasing the Premium Traveler Page
-
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
The Braht Skin
-
The Braht Announcer Pack
-
6-7 Global Emote
-
Bun Hoppin VXG
Corroded Colossus Atlas Traveler:
Contents
-
Instantly unlocked after purchasing the Premium Traveler Page
-
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
Glacier Prism
-
Fool’s Gold Prism
-
Tartarus Prism
-
Colossus Core Ward
-
Colossus Title
Supporter Store Summer Quip Bundle:
-
Four Summer Quips!
-
I come in three sizes: large, extra large, and big daddy!
-
That! Was! Epic!
-
The burgers are ready!
-
Where’s a hot dog when you need one?
Gameplay
Gods
-
Nu Wa
-
Clay Soldiers now have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight
Conquest
-
Jungler Role Passive
-
Bonus damage now applies to most Item damage (excl. Conduit Gem)
-
Increased healing from 10 + 4% Monster’s HP to 15 + 4% Monster’s HP
-
Jungle Camps
-
Scorpion
-
Decreased Max Health 1000 -> 880
-
Decreased Max Health scaling +85 -> +80
Healing Wisps
-
Increased healing from +10% over 10s to +15% over 15s
Cyclops Eye
-
Removed 10% heal over time
-
Added instant -1.5s cooldown reduction for all abilities
-
Lane Minions
-
All Lane Minions
-
Removed Protections scaling from Lane Minions
-
Added 5% base Ability Damage Mitigation
-
Increased Attack Damage Mitigation scaling +1.4% -> 3% per 3min (Max. 50%)
-
Increased Ability Damage Mitigation scaling +2.5% -> 4% per 3min (Max. 50%)
Melee Swordsman
-
Increased Max Health 480 -> 500
-
Decreased Max Health scaling +25 -> +20
-
Decreased Protections 14 -> 5
-
Increased Attack Speed 1.0 -> 1.34
-
Fire Swordsman
-
Decreased Max Health 750 -> 600
-
Decreased Max Health scaling +25 -> +20
-
Increased Protections 28 -> 30
-
Increased Attack Speed 1.0 -> 1.34
Ranged Archer
-
Increased Max Health 240 -> 250
-
Decreased Max Health scaling +15 -> +10
-
Decreased Protections 8 -> 0
-
Decreased Strength scaling +4 -> +2
-
Increased Attack Speed 0.5 -> 0.67
-
Decreased Damage vs Gods multiplier 50% -> 40%
-
Fire Archer
-
Decreased Max Health 500 -> 300
-
Decreased Max Health scaling +25 -> +20
-
Decreased Protections 20 -> 15
-
Decreased Strength scaling +4 -> +2
Melee Brute
-
Increased Max Health scaling +25 -> +30
-
Decreased Protections 20 -> 10
-
Increased Strength 24 -> 32
-
Increased Attack Speed 1.0 -> 1.34
-
Fire Brute
-
Increased Max Health 875 -> 900
-
Increased Protections 34 -> 45
-
Increased Strength 48 -> 64
-
Increased Attack Speed 1.0 -> 1.34
Siege Minotaur
-
Increased Max Health 750 -> 900
-
Decreased Max Health scaling +100 -> +40
-
Decreased Protections 18 -> 15
-
Decreased Strength 120 -> 64
-
Decreased Strength scaling +6 -> +2
-
Increased Damage vs Gods multiplier 20% -> 60%
-
Decreased Gold Reward 64g -> 48g
-
Decreased Gold Reward scaling +1g -> +0.375g
-
Decreased XP Reward 70 -> 60
Wave Composition
-
Brute minions now spawn every 3 waves until 15 minutes
-
Starting at 15 minutes, Brute minions spawn every wave (pushed back from 12)
-
After 30min, Minotaurs will spawn every 2 waves
-
New wave escalations:
-
0 - 15min
-
3 Swordsmen
-
3 Archers
-
(+1 Minotaur every 6 waves)
-
(1 Swordsman replaced with 1 Brute every 3 waves, excluding Minotaur waves)
15 - 20min
-
1 Brute
-
2 Swordsmen
-
3 Archers
-
(+1 Minotaur every 5 waves)
20 - 24min
-
2 Brutes
-
1 Swordsman
-
3 Archers
-
(+1 Minotaur every 4 waves)
24 - 30min
-
3 Brutes
-
3 Archers
-
(+1 Minotaur every 3 waves)
30min+
-
3 Brutes
-
3 Archers
-
(+1 Minotaur every 2 waves)
Minion AI
-
Ranged Minions will now take into account enemy Minion health when selecting targets, preferring to target enemy Minions with higher HP under some circumstances (i.e. they try to target Minotaurs and Naga Lane Pushers more often)
Moonlight
-
Reduced capture time of the center Ritual site by roughly half
-
Grants 20 Shards to the team that successfully captures it
Gold Fury
-
Leadership Aura (Gold Fury Reward #2) no longer affects pets and familiars
Joust
-
Pushed back Lost Knight initial spawn time 3:00 -> 4:00
-
Lost Knight buff is now affected by anti-heal
Vs AI
-
Added God Bot Osiris
God Balance
Bastet
-
Cat Call
-
Cat Auto Attack base damage reduced from 5/10/15/20/25 to 2/4/6/8/10
-
Cat Dash Base Damage reduced from 40/65/90/115/140 to 25/50/75/100/125
Fenrir Aspect
-
Brutalize
-
Protection buff duration increased from 3s to 4s
Guan Yu Aspect
-
Conviction
-
Heal Per Tick reduced from 5/10/15/20/25 to 4/8/12/16/20
-
Intelligence Scaling Per Tick reduced from 1% to .75%
Horus Aspect
-
Protector’s Surge
-
Damage increased from 80/110/140/170/200 to 80/130/180/220/270
Hun Batz
-
Infused Strikes
-
Strength per stack increased from 2 to 4
Overhead Smash
-
Damage increased from 75/130/185/140/295 to 85/140/195/250/305
Ishtar
-
Strike Shot
-
Bonus damage increased from 5/11/17/23/29 to 7/14/21/28/35
Storm Shot
-
Attack Damage Reduction reduced from -20% to -10% (Ishtar now deals 90% on Storm Shot auto attacks)
Blades of Retribution
-
Fixed an issue where the damage of the outer hits was being scaled too quickly, resulting in the second sword hit having the full 80% reduced damage, rather than 40%
Mercury
-
Fastest God Alive
-
Damage gained per cm travelled increased from .04% to .05% (20% max to 25% max)
Mordred
-
Wrath of the Forsaken
-
No longer gain wrath from item damage
Thanatos Aspect
-
Soul Reap
-
No longer has a Max Health cost
Xing Tian
-
Whirlwind of Rage and Steel (Base Only)
-
Cooldown increased from 90/85/80/75/70s to 90s at all ranks
Aspect of Relentless Spite
-
Fixed an issue where Xing Tian’s spite gain was not increasing with his ultimate’s level
-
Fixed an issue where Xing Tian could not level his ultimate ability at level 1 in aspect
Zeus
-
Thunder Clap
-
Damage reduced from 80/130/180/230/280 to 70/120/170/220/270
-
Buff duration reduced from 5s to 4s
Item Balance
New Items:
-
Dominance
-
Strength 40
-
Mana 250
-
Mana Regen 4
-
Attack Speed 15%
-
Passive: Basic attacks penetrate 20% more protections
-
Cost 2600g
-
Silverbranch Bow
-
Attack Damage 25
-
Attack Speed 30%
-
Physical Penetration 10%
-
Passive: Every 3rd Basic Attack: Fire a homing silver arrow at your target. Dealing 25% of your basic attack damage.
-
Fire 1 arrow for every 1 attack speed you have.
Cost 2700g
-
Toxic Blade
-
Attack Damage 25
-
Max Health 100
-
Attack Speed 20%
-
Penetration 10
-
Passive: Hit a God with an Attack:
-
Apply 25% Healing Reduction and 7% Attack Speed Reduction for 5 seconds.
-
Gain 7% Attack Speed for 5 seconds
-
Attack Speed Buff and Debuff can stack up to 3 times.
Cost 2700g
Berserker’s Shield
-
Physical Protection reduced from 50 to 40
Breastplate of Valor
-
Physical Protection reduced from 50 to 45
Dwarven Plate
-
Magical Protection reduced from 40 to 35
-
Physical Protection reduced from 40 to 35
-
Higher active Protection reduced from 45 to 35
Genji’s Guard
-
Magical Protection reduced from 60 to 55
-
Passive cooldown increased from 15s to 20s
Shifters Shield
-
Adaptive Strength reduced from 45 to 30
-
Adaptive Intelligence reduced from 55 to 40
Obsidian Shard
-
Intelligence reduced from 90 to 70
-
New passive: First Ability Cast: Gains +20% Penetration
-
10 Second cooldown
Titan’s Bane
-
Strength Reduced from 60 to 40
-
New passive: First Ability Cast: Gains 20% Penetration
-
10 Second cooldown
Other
-
Dark Enchantress Morgan Le Fay will be available as a free Twitch drop, beginning Aug. 1
-
Pantheon Quests are back! The list of quests has been expanded to cover additional Gods and Pantheons.
New UI Features
-
You can now view Player Item Stats (e.g. Health, Strength, etc.) on the in-game scoreboard
-
You can now view your own Item Stats while shopping in the Item Store
-
In-Game Nameplates have been edited to better show Team Color
-
Enemy Health Bars now appear near their Portrait if your team Has vision of them
-
Friends List now displays Queue Type and Time in Game
-
When you Logout, Tomorrow’s Daily Login Reward is now shown
-
Tracker progress and information is now available in-game, via the Escape/Settings Screen
-
Sorting gods by Mastery now orders by the actual number of Worshipers
-
PlayStation Controller Light Bar color now changes based on remaining Health
-
Double Clicking has been disabled in Assault God Swap to Prevent Accidental Lock-In
Bug Fixes
-
Fixed various visual effects appearing at the center of the map (Gilded Arrow mark, Leadership Aura mark, etc.)
-
Fixed various issues with visual effects related to the Tower disabling effect in Joust
-
Fixed some Tower visual effects appearing too low
-
Fixed some camera popping issues when running along walls in Duo Lane
-
Fixed Runic Bomb dealing damage to backdoor immune Towers
