[Smite 2] Weave Rainbows with IX CHEL!
Citation de Darwine le 11/08/2026, 2:47 pm📢 Article publié automatiquement depuis Smite 2 Patch note
Auteur : [cq]alakath
New Classic God: Ix Chel
Ix Chel
Passive
Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals bonus Magical Damage.
The empowered Attack is spent even if it misses
The empowered Attack has increased projectile speed and can hit enemy structures from beyond their attack radius.
The empowered Attack triggers item effects and it benefits from 33% Lifesteal
Ability 1: Gleaming Blast
Fire a blast of gleaming blast light that deals Base + 60% INT Magic Damage, stopping on the first enemy god hit and transforming this ability into Threads of Light.
Gleaming Blast deals 40% increased damage to minions and Jungle Camps
After Gleaming Blast hits an enemy, Threads of Light can be cast immediately.
Ability 1: Alternate: Threads of Light
Illuminate strands in a cone to deal Base + 80% INT Magic Damage. Enemies facing the strands as they illuminate are Blinded for 1s. Enemies hit by the tip of the cone take 25% bonus damage.
Ability 2: Lunar Invocation
Invoke lunar energy in an area. After a delay, it explodes to deal Magical Damage and Knock Up enemies, while also Healing allies
Ability 3: Rainbow Crash
Fire an arcing rainbow and gain Movement Speed. When it lands, deal Magical Damage and Root enemies. The rainbow splits into 6 orbs that you and allied gods can pick up to gain Movement Speed.
You can benefit from the initial buff and an orb for Movement Speed.
Orbs can bounce off walls up to 2 times. Each allied god can pick up only 1 orb per cast.
Ultimate Ability: The Great End
Become CC Immune and channel a rainbow beam. Magical Damage and allied gods Heal. Damaging an enemy god or Healing an allied god also Heals you.
Simultaneously hitting an enemy god and allied god extends the channel.
Repeated hits deal increased damage per tick, this bonus begins decaying incrementally after a delay of not being hit
Firing the beam grants 6 Rainbow Weaver stacks; if you already have 6, gain Echo for the duration
You can move freely in all directions without a backpedal penalty while channeling.
You Heal only once per tick, regardless of how many allied gods you Heal or enemy gods you damage.
You can only Heal up to 30% of your Maximum Health
Aspect of the Mother’s Light releasing August 14th
Role swap towards Support
Gleaming Blast and the Great End no longer deal damage.
Gleaming Blast now shields ally gods and slows enemy gods.
Lunar Invocation and the Great End have greatly increased healing.
Passive, Threads of Light, and Rainbow Crash unchanged
New Saga Event - Dark Tapestry
Unlock rewards with Infernal Threads found in Travelers and the Wandering Market Path, or buy all to unlock everything as it becomes available.
Collecting Infernal Threads unlock:
Jumpstamp - Chains
Traveler - Horus
Card Effect - Bound Power
Traveler - Thor
Level Up - Grim Pact
Title - Omen Weaver
2 x Champion chest rolls.
New Saga - Grim Pact Neith
You must obtain 10 Infernal Thread in order to unlock this Saga, found in Travelers and the Wandering Market Path, or buy all to unlock immediately.
Instantly unlocked on collecting 10 Infernal Threads:
Neith Grim Pact - Mystic
Special Emote (VXG)
Premium Page Contents - Unlock the following items with Wandering Market Coins
Unhallowed Bound - Kill Effect
Unhallowed Magic - Recall Skin
Grim Faces - Badge
Pact Bound - Title
Grim Pact Announcer - Announcer Pack
Grim Pact Slayer - Neith Skin
Grim Pact Ravager - Neith Skin
Mystic Bloodbound - Prism
Mystic Imperial - Prism
Mystic Wraithborn - Prism
Mystic Hallowed - Prism
Slayer Bloodbound - Prism
Slayer Imperial - Prism
Ravager Bloodbound - Prism
Ravager Imperial - Prism
Blood Magic - Recall Skin
Void Magic - Recall Skin
Profane Magic - Recall Skin
Primordial Magic - Recall Skin
Slayer Wraithborn - Prism
Slayer Hallowed - Prism
Ravager Wraithborn - Prism
Ravager Hallowed - Prism
Blood Bound - Kill Effect
Voidbound - Kill Effect
Profane Bound - Kill Effect
Primordial Bound - Kill Effect
Traveler: Dapper Demon Ah Puch
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Inkblot Prism
Delirium Prism
Beelzebub Prism
Infernal Thread - (Part of the Dark Tapestry Event)
Dapper - Title
Devil’s Bell - Ward Skin
Traveler: Night Herald Horus
Instantly unlocked after obtaining 3 Infernal Threads
Premium Page Contents - Unlock the following items with Wandering Market Coins
Champion Chest
Cosmos - Jump Stamp
Night Herald - Title
Gameplay
Conquest
Titans
Reduced AoE damage to Minions 100% -> 33%
Lane Minions
Starting at 20min, gain a stack every minute:
-2.5% Damage Taken from Titans
Minion Ragdoll
Cosmetic death ragdolls now react to the magnitude and direction of damage from the killing blow
Jungle Camps
Adjusted combat ranges to help prevent bodyblocking
Vs AI
Added God Bot Achilles
Added some behavior for God Bots to handle being Vortexed
God Balance
Apollo (Aspect)
Serenade
Shields applied to everyone other than Apollo are increased by 3% of Apollo’s Max Health
Athena (Aspect)
Shield Wall
No longer slows but the second strike grants Reach
Defender of Olympus
Damage amp now also lasts for 3s after landing
Cabrakan
Tremors
No longer procs On Ability Use item effects
Refraction Shield
Damage reduced from 50/105/160/215/270 to 50/95/140/185/230
Cu Chulainn
Barbed Spear
Rage gain per God hit increased from 8 to 10
Rage gain per Minion hit increased from 5 to 7
Max Rage gain increased from 18 to 24
Base Damage increased from 80/140/200/260/320 to 90/150/210/270/330
Strength Scaling increased from 55% to 65%
Ground Slam
Base Damage increased from 80/140/200/260/320 to 90/150/210/270/330
Strength Scaling increased from 55% to 65%
Salmon’s Leap
Base Damage increased from 70/125/180/235/290 to 80/135/190/245/300
Furious Charge
Base Damage increased from 70/125/180/235/290 to 80/135/190/245/300
Spear Of Mortal Pain
Rage gain per God hit increased from 26 to 32
Rage gain per Minion hit increased from 10 to 12
Max Rage gain increased from 36 to 42
Berserk
Shield increased from 20 + 20 Per Level to 30 + 25 Per Level
Cu Chulainn (Aspect)
Berserk
Warped Form Strength increased from 4 Per Level to 5 Per Level
Shield Per Level increased from 40 to 50
Cupid (Aspect)
Heart Bomb
Can now also target allied Gods
Hercules (Aspect)
Mitigate Wounds now also grants you Plating (4/6/8/10/12)
Apotheosis
Empowered state no longer grants strength or cleaving basic attacks but the buff is now applied to yourself and nearby allies for 15 seconds.
Sobek (Aspect)
Blessing of the Nile
Now also grants Attack Damage
2 Attack Damage per level
0.5 Attack Damage per level
Charge Prey
Now has Intelligence and Strength scaling
85% Intelligence Scaling
45% Strength Scaling
Tail Whip
No longer has Knockback but has Intelligence and Strength scaling
85% Intelligence
60% Strength
Thanatos (Aspect)
Added a UI element to track Max Health gained
Soul Reap
Heal Scaling Increased from 0.03% of Max Health to 0.06% of Max Health
Item Balance
Echo Item Pass
Echo now copies 15% damage for both regular abilities and ultimates.
REWORK - The Cosmic Horror
55 Intelligence
10 Penetration
20 Echo
Each time you Echo, gain a stack.
At 3 stacks, next time you echo, spawn a tentacle that deals bonus magical damage equal to 45% of your intelligence over 1.5s.
Stacks are removed when a tentacle spawns.
Tentacles can spawn once a second
Tentacles will only spawn when hitting a God or Jungle Boss.
REWORK - Totem of Death
55 Intelligence
10 Echo
20 Cooldown Rate
Each time you Echo, deal bonus magical damage equal to 10% of your target’s Missing Health.
This can only affect Gods and Jungle Bosses
This can only occur once every second.
REWORK - Damaru
Adaptive Stat: 35 strength or 50 intelligence.
5 Mana regen
20 Echo
10 Cooldown Rate
Each time you echo while hitting a God or Jungle Boss, gain 1 stack of Rhythm.
Each Stack of Rhythm grants +2% movement speed for 5s up to 5 stacks
At 5 stacks of Rhythm, remove all stacks and gain Harmonized.
Harmonized gives +15% movement speed for 10s.
While Harmonized you cannot gain Rhythm
REWORK - Omen Drum
Adaptive Stat: 50 Strength or 75 Intelligence
Each time you Echo: Gain 1 stack of Dark Resonance
Each stack of Dark Resonance grants 7.5% extra echo damage up to 30 stacks.
Stacks last 6 seconds and are halved when the duration ends
While you have Harmonized from Damaru Gain +100% echo damage
REWORK - Eye of the Storm
40 Strength
4 Health Regen
20 Echo
Each time you echo gain +1 stack.
At 20 stacks, Next time you echo, open a storm within 4.8m dealing 10+15% of your Strength as Physical damage every .5s for 3s.
Storm will only spawn when hitting a God or Jungle Boss.
REWORK - The Crusher
55 Strength
10 Penetration
On ability hit, deal 35% of your strength as Physical damage over 1s.
Subsequent hits on the same target deal 33% of the damage over 3s.
No longer an Echo item.
Shifters Shield
Max Health Reduced from 300 to 200
Total Cost increased from 2650g to 2750g
UI Updates
Shield added to team bar health displays
Attack Damage added to stats
Added more Aim reticle color options
Player cards are brought back for scoreboard
Match lobby god rotation
Match timer added to EOML
Queue type added to friend presence
Quick Play, Ranked, comp, etc.
Re-allowing friend options when players are "Busy"
Added additional presence info for custom matches
Bug Fixes
Fixed an issue where selling an item that was purchased in the Item Store while dead would sometimes not refund the full sale price after respawning
Fixed an issue where you could not Undo an Item Store purchase that was made while dead
Fixed Gold Fury’s Vengeance decreasing Runic Bomb damage
Fixed an issue where Kali Bot would ragequit during a Conquest match
Fixed a few issues with God Bot jungle pathing
Fixed minimap texture not visible in Spectator mode
Fixed siege minions being teleported by Horus ultimate
DC->Reconnect no longer resets the friend list presence timer
Presence will now correctly show Jungle Practice
Fixed "Leaving Fountain" help triggers
ex: Leaving fountain without items, leaving fountain without relic, etc.
Additional controller support to always prioritize button combination rather than single presses
Scoreboard and EOML stats will show the "Base" stats rather than current stats (previously it would show included with buffs + debuffs)
Controller scoreboard flicker while any votes are pending
📢 Article publié automatiquement depuis Smite 2 Patch note
Auteur : [cq]alakath
New Classic God: Ix Chel
-
Ix Chel
-
Passive
-
Gain a Rainbow Weaver stack whenever your Abilities hit an enemy god or grant a beneficial effect to an allied god. At 6 stacks, your next Attack has no movement penalty, is larger, travels farther, and deals bonus Magical Damage.
-
The empowered Attack is spent even if it misses
-
The empowered Attack has increased projectile speed and can hit enemy structures from beyond their attack radius.
-
The empowered Attack triggers item effects and it benefits from 33% Lifesteal
-
Ability 1: Gleaming Blast
-
Fire a blast of gleaming blast light that deals Base + 60% INT Magic Damage, stopping on the first enemy god hit and transforming this ability into Threads of Light.
-
Gleaming Blast deals 40% increased damage to minions and Jungle Camps
-
After Gleaming Blast hits an enemy, Threads of Light can be cast immediately.
-
Ability 1: Alternate: Threads of Light
-
Illuminate strands in a cone to deal Base + 80% INT Magic Damage. Enemies facing the strands as they illuminate are Blinded for 1s. Enemies hit by the tip of the cone take 25% bonus damage.
-
Ability 2: Lunar Invocation
-
Invoke lunar energy in an area. After a delay, it explodes to deal Magical Damage and Knock Up enemies, while also Healing allies
-
Ability 3: Rainbow Crash
-
Fire an arcing rainbow and gain Movement Speed. When it lands, deal Magical Damage and Root enemies. The rainbow splits into 6 orbs that you and allied gods can pick up to gain Movement Speed.
-
You can benefit from the initial buff and an orb for Movement Speed.
-
Orbs can bounce off walls up to 2 times. Each allied god can pick up only 1 orb per cast.
-
Ultimate Ability: The Great End
-
Become CC Immune and channel a rainbow beam. Magical Damage and allied gods Heal. Damaging an enemy god or Healing an allied god also Heals you.
-
Simultaneously hitting an enemy god and allied god extends the channel.
-
Repeated hits deal increased damage per tick, this bonus begins decaying incrementally after a delay of not being hit
-
Firing the beam grants 6 Rainbow Weaver stacks; if you already have 6, gain Echo for the duration
-
You can move freely in all directions without a backpedal penalty while channeling.
-
You Heal only once per tick, regardless of how many allied gods you Heal or enemy gods you damage.
-
You can only Heal up to 30% of your Maximum Health
-
Aspect of the Mother’s Light releasing August 14th
-
Role swap towards Support
-
Gleaming Blast and the Great End no longer deal damage.
-
Gleaming Blast now shields ally gods and slows enemy gods.
-
Lunar Invocation and the Great End have greatly increased healing.
-
Passive, Threads of Light, and Rainbow Crash unchanged
New Saga Event - Dark Tapestry
Unlock rewards with Infernal Threads found in Travelers and the Wandering Market Path, or buy all to unlock everything as it becomes available.
-
Collecting Infernal Threads unlock:
-
Jumpstamp - Chains
-
Traveler - Horus
-
Card Effect - Bound Power
-
Traveler - Thor
-
Level Up - Grim Pact
-
Title - Omen Weaver
-
2 x Champion chest rolls.
New Saga - Grim Pact Neith
You must obtain 10 Infernal Thread in order to unlock this Saga, found in Travelers and the Wandering Market Path, or buy all to unlock immediately.
Instantly unlocked on collecting 10 Infernal Threads:
-
Neith Grim Pact - Mystic
-
Special Emote (VXG)
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
Unhallowed Bound - Kill Effect
-
Unhallowed Magic - Recall Skin
-
Grim Faces - Badge
-
Pact Bound - Title
-
Grim Pact Announcer - Announcer Pack
-
Grim Pact Slayer - Neith Skin
-
Grim Pact Ravager - Neith Skin
-
Mystic Bloodbound - Prism
-
Mystic Imperial - Prism
-
Mystic Wraithborn - Prism
-
Mystic Hallowed - Prism
-
Slayer Bloodbound - Prism
-
Slayer Imperial - Prism
-
Ravager Bloodbound - Prism
-
Ravager Imperial - Prism
-
Blood Magic - Recall Skin
-
Void Magic - Recall Skin
-
Profane Magic - Recall Skin
-
Primordial Magic - Recall Skin
-
Slayer Wraithborn - Prism
-
Slayer Hallowed - Prism
-
Ravager Wraithborn - Prism
-
Ravager Hallowed - Prism
-
Blood Bound - Kill Effect
-
Voidbound - Kill Effect
-
Profane Bound - Kill Effect
-
Primordial Bound - Kill Effect
Traveler: Dapper Demon Ah Puch
Contents
-
Instantly unlocked after purchasing the Premium Traveler Page
-
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
Inkblot Prism
-
Delirium Prism
-
Beelzebub Prism
-
Infernal Thread - (Part of the Dark Tapestry Event)
-
Dapper - Title
-
Devil’s Bell - Ward Skin
Traveler: Night Herald Horus
-
Instantly unlocked after obtaining 3 Infernal Threads
-
Premium Page Contents - Unlock the following items with Wandering Market Coins
-
Champion Chest
-
Cosmos - Jump Stamp
-
Night Herald - Title
Gameplay
-
Conquest
-
Titans
-
Reduced AoE damage to Minions 100% -> 33%
Lane Minions
-
Starting at 20min, gain a stack every minute:
-
-2.5% Damage Taken from Titans
Minion Ragdoll
-
Cosmetic death ragdolls now react to the magnitude and direction of damage from the killing blow
Jungle Camps
-
Adjusted combat ranges to help prevent bodyblocking
Vs AI
-
Added God Bot Achilles
-
Added some behavior for God Bots to handle being Vortexed
God Balance
Apollo (Aspect)
-
Serenade
-
Shields applied to everyone other than Apollo are increased by 3% of Apollo’s Max Health
Athena (Aspect)
-
Shield Wall
-
No longer slows but the second strike grants Reach
Defender of Olympus
-
Damage amp now also lasts for 3s after landing
Cabrakan
-
Tremors
-
No longer procs On Ability Use item effects
Refraction Shield
-
Damage reduced from 50/105/160/215/270 to 50/95/140/185/230
Cu Chulainn
-
Barbed Spear
-
Rage gain per God hit increased from 8 to 10
-
Rage gain per Minion hit increased from 5 to 7
-
Max Rage gain increased from 18 to 24
-
Base Damage increased from 80/140/200/260/320 to 90/150/210/270/330
-
Strength Scaling increased from 55% to 65%
Ground Slam
-
Base Damage increased from 80/140/200/260/320 to 90/150/210/270/330
-
Strength Scaling increased from 55% to 65%
Salmon’s Leap
-
Base Damage increased from 70/125/180/235/290 to 80/135/190/245/300
Furious Charge
-
Base Damage increased from 70/125/180/235/290 to 80/135/190/245/300
Spear Of Mortal Pain
-
Rage gain per God hit increased from 26 to 32
-
Rage gain per Minion hit increased from 10 to 12
-
Max Rage gain increased from 36 to 42
Berserk
-
Shield increased from 20 + 20 Per Level to 30 + 25 Per Level
Cu Chulainn (Aspect)
-
Berserk
-
Warped Form Strength increased from 4 Per Level to 5 Per Level
-
Shield Per Level increased from 40 to 50
Cupid (Aspect)
-
Heart Bomb
-
Can now also target allied Gods
Hercules (Aspect)
-
Mitigate Wounds now also grants you Plating (4/6/8/10/12)
-
Apotheosis
-
Empowered state no longer grants strength or cleaving basic attacks but the buff is now applied to yourself and nearby allies for 15 seconds.
Sobek (Aspect)
-
Blessing of the Nile
-
Now also grants Attack Damage
-
2 Attack Damage per level
-
0.5 Attack Damage per level
Charge Prey
-
Now has Intelligence and Strength scaling
-
85% Intelligence Scaling
-
45% Strength Scaling
Tail Whip
-
No longer has Knockback but has Intelligence and Strength scaling
-
85% Intelligence
-
60% Strength
Thanatos (Aspect)
-
Added a UI element to track Max Health gained
-
Soul Reap
-
Heal Scaling Increased from 0.03% of Max Health to 0.06% of Max Health
Item Balance
-
Echo Item Pass
-
Echo now copies 15% damage for both regular abilities and ultimates.
-
REWORK - The Cosmic Horror
-
55 Intelligence
-
10 Penetration
-
20 Echo
-
Each time you Echo, gain a stack.
-
At 3 stacks, next time you echo, spawn a tentacle that deals bonus magical damage equal to 45% of your intelligence over 1.5s.
-
Stacks are removed when a tentacle spawns.
-
Tentacles can spawn once a second
-
Tentacles will only spawn when hitting a God or Jungle Boss.
-
REWORK - Totem of Death
-
55 Intelligence
-
10 Echo
-
20 Cooldown Rate
-
Each time you Echo, deal bonus magical damage equal to 10% of your target’s Missing Health.
-
This can only affect Gods and Jungle Bosses
-
This can only occur once every second.
-
REWORK - Damaru
-
Adaptive Stat: 35 strength or 50 intelligence.
-
5 Mana regen
-
20 Echo
-
10 Cooldown Rate
-
Each time you echo while hitting a God or Jungle Boss, gain 1 stack of Rhythm.
-
Each Stack of Rhythm grants +2% movement speed for 5s up to 5 stacks
-
At 5 stacks of Rhythm, remove all stacks and gain Harmonized.
-
Harmonized gives +15% movement speed for 10s.
-
While Harmonized you cannot gain Rhythm
-
REWORK - Omen Drum
-
Adaptive Stat: 50 Strength or 75 Intelligence
-
Each time you Echo: Gain 1 stack of Dark Resonance
-
Each stack of Dark Resonance grants 7.5% extra echo damage up to 30 stacks.
-
Stacks last 6 seconds and are halved when the duration ends
-
While you have Harmonized from Damaru Gain +100% echo damage
-
REWORK - Eye of the Storm
-
40 Strength
-
4 Health Regen
-
20 Echo
-
Each time you echo gain +1 stack.
-
At 20 stacks, Next time you echo, open a storm within 4.8m dealing 10+15% of your Strength as Physical damage every .5s for 3s.
-
Storm will only spawn when hitting a God or Jungle Boss.
-
REWORK - The Crusher
-
55 Strength
-
10 Penetration
-
On ability hit, deal 35% of your strength as Physical damage over 1s.
-
Subsequent hits on the same target deal 33% of the damage over 3s.
-
No longer an Echo item.
-
Shifters Shield
-
Max Health Reduced from 300 to 200
-
Total Cost increased from 2650g to 2750g
UI Updates
-
Shield added to team bar health displays
-
Attack Damage added to stats
-
Added more Aim reticle color options
-
Player cards are brought back for scoreboard
-
Match lobby god rotation
-
Match timer added to EOML
-
Queue type added to friend presence
-
Quick Play, Ranked, comp, etc.
Re-allowing friend options when players are "Busy"
Added additional presence info for custom matches
Bug Fixes
-
Fixed an issue where selling an item that was purchased in the Item Store while dead would sometimes not refund the full sale price after respawning
-
Fixed an issue where you could not Undo an Item Store purchase that was made while dead
-
Fixed Gold Fury’s Vengeance decreasing Runic Bomb damage
-
Fixed an issue where Kali Bot would ragequit during a Conquest match
-
Fixed a few issues with God Bot jungle pathing
-
Fixed minimap texture not visible in Spectator mode
-
Fixed siege minions being teleported by Horus ultimate
-
DC->Reconnect no longer resets the friend list presence timer
-
Presence will now correctly show Jungle Practice
-
Fixed "Leaving Fountain" help triggers
-
ex: Leaving fountain without items, leaving fountain without relic, etc.
Additional controller support to always prioritize button combination rather than single presses
Scoreboard and EOML stats will show the "Base" stats rather than current stats (previously it would show included with buffs + debuffs)
Controller scoreboard flicker while any votes are pending
